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AR Arcade Games

PHOTON SPORT

A Contra game that traverses reality

AR Arcade Games

Avoid obstacles

Time: 2 minutes | Players: 2-3 | Tests endurance & speed

Timed race: Players run back and forth, avoiding obstacles on the track to earn points. Step on game items to score additional points. The player who completes the route most quickly and frequently, accumulating the highest score, wins.

Chase the hotspots

Time: 2 minutes | Players: 2-4 | Tests recognition & speed

The field is divided into four quadrants that rotate unpredictably during the game. Players must stay in their designated quadrant, catch white balls, and avoid red balls while moving with the quadrant. The player with the most points at the end wins.

Zigzag run

Time: 3 minutes | Players: 2-3 | Tests speed & reflexes

The track consists of interconnected hexagons forming a winding path. Players follow the route, stepping on illuminated hexagon targets, and race to the finish line. The player with the shortest time wins.

Shuttle run

Time: 2 minutes | Players: 1-3 | Tests agility & speed

The game area consists of three tracks, with a total of 6 laps. Three players race along the tracks. Players must step on marked squares to record laps. The player who completes 6 laps in the shortest time wins.

Card elimination

Time: 2 minutes | Players: 2-4 | Tests discernment & speed

The game features 4 card colors. The ground area randomly displays these colors. Each player selects and remembers their assigned color. Players eliminate their card colors using their feet to fill a progress bar. The first to fill their bar wins.

Memory Grid

Time: 3 minutes | Players: 1-3 | Tests memory & accuracy

The game tests players' memory of the route. Each grid path is randomly generated and briefly displayed before being hidden. Players must remember the "safe path" and step on the correct grids to earn points. The player with the most points at the end of the time wins.

Two-Player Pinball

Time: 5 minutes | Players: 2-3 | Tests memory & accuracy

Players stand in their goal areas, using foot-controlled virtual paddles to bounce the ball back when the opponent launches it. Triggering a question mark box on the field grants special abilities. The player with the highest score at the end wins.

Hexagonal Pinball

Time: 5 minutes | Players: 2-6 | Tests agility & reflexes

The game consists of a hexagonal frame, with each side representing a player's goal. The center randomly launches balls towards the goals. Players slide a virtual paddle with their feet to block incoming balls. If a ball scores, the player loses a life. Losing all lives results in elimination.

Death Grid

Time: 5 minutes | Players: 1-6 | Family team-building

The game uses a classic arcade style to create a dynamic grid adventure. Remember: green grids are safe zones, blue grids are scoring zones, and red grids are danger zones. Return to green grids or jump to avoid red grids to protect your life points.

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